Both Generic Design and Different Forms of Designing
| dc.creator | Visser, Willemien | |
| dc.date | 2006-12-04 | |
| dc.date.accessioned | 2026-07-07T07:31:49Z | |
| dc.date.available | 2026-07-07T07:31:49Z | |
| dc.description | This paper defends an augmented cognitively oriented "generic-design hypothesis": There are both significant similarities between the design activities implemented in different situations and crucial differences between these and other cognitive activities; yet, characteristics of a design situation (i.e., related to the designers, the artefact, and other task variables influencing these two) introduce specificities in the corresponding design activities and cognitive structures that are used. We thus combine the generic-design hypothesis with that of different "forms" of designing. In this paper, outlining a number of directions that need further elaboration, we propose a series of candidate dimensions underlying such forms of design. | |
| dc.identifier | https://arxiv.org/abs/cs/0612022 | |
| dc.identifier | http://arxiv.org/abs/cs/0612022 | |
| dc.identifier | Dans Wonderground, the 2006 DRS (Design Research Society) International Conference (2006) | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/118891 | |
| dc.subject | Human-Computer Interaction | |
| dc.title | Both Generic Design and Different Forms of Designing | |
| dc.type | text |