Lower Bounds for Zero-knowledge on the Internet

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We consider zero knowledge interactive proofs in a richer, more realistic communication environment. In this setting, one may simultaneously engage in many interactive proofs, and these proofs may take place in an asynchronous fashion. It is known that zero-knowledge is not necessarily preserved in such an environment; we show that for a large class of protocols, it cannot be preserved. Any 4 round (computational) zero-knowledge interactive proof (or argument) for a non-trivial language L is not black-box simulatable in the asynchronous setting.

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