The Graphics Card as a Streaming Computer

dc.creatorVenkatasubramanian, Suresh
dc.date2003-10-05
dc.date2003-10-07
dc.date.accessioned2026-07-07T03:20:23Z
dc.date.available2026-07-07T03:20:23Z
dc.descriptionMassive data sets have radically changed our understanding of how to design efficient algorithms; the streaming paradigm, whether it in terms of number of passes of an external memory algorithm, or the single pass and limited memory of a stream algorithm, appears to be the dominant method for coping with large data. A very different kind of massive computation has had the same effect at the level of the CPU. The most prominent example is that of the computations performed by a graphics card. The operations themselves are very simple, and require very little memory, but require the ability to perform many computations extremely fast and in parallel to whatever degree possible. What has resulted is a stream processor that is highly optimized for stream computations. An intriguing side effect of this is the growing use of a graphics card as a general purpose stream processing engine. In an ever-increasing array of applications, researchers are discovering that performing a computation on a graphics card is far faster than performing it on a CPU, and so are using a GPU as a stream co-processor.
dc.description2 pages: corrected missing bibliographic references
dc.identifierhttps://arxiv.org/abs/cs/0310002
dc.identifierhttp://arxiv.org/abs/cs/0310002
dc.identifierIn SIGMOD Workshop on Management and Processing of Massive Data (June 2003)
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/31809
dc.subjectGraphics
dc.subjectHardware Architecture
dc.subjectC.1.2;F.1.1;I.3.1
dc.titleThe Graphics Card as a Streaming Computer
dc.typetext

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