Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids

dc.creatorGerbaud, Stéphanie
dc.creatorMollet, Nicolas
dc.creatorArnaldi, Bruno
dc.date2007-08-06
dc.date.accessioned2026-07-07T08:22:18Z
dc.date.available2026-07-07T08:22:18Z
dc.descriptionThe next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating humanoids. In this paper we put forward a model of humanoid that suits both virtual humans and representations of real users, according to collaborative training activities. We suggest adaptations to the scenario model of our platform making it possible to write collaborative procedures. We introduce a mechanism of action selection made up of a global repartition and an individual choice. These models are currently being integrated and validated in GVT, a virtual training tool for maintenance of military equipments, developed in collaboration with the French company NEXTER-Group.
dc.identifierhttps://arxiv.org/abs/0708.0712
dc.identifierhttp://arxiv.org/abs/0708.0712
dc.identifierDans Edutainment (2007)
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/135607
dc.subjectGraphics
dc.titleVirtual Environments for Training: From Individual Learning to Collaboration with Humanoids
dc.typetext

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