Random Fruits on the Zielonka Tree

dc.creatorHorn, Florian
dc.date2009-02-16
dc.date.accessioned2026-07-07T12:42:18Z
dc.date.available2026-07-07T12:42:18Z
dc.descriptionStochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $ω$-regular games of infinite length can represent reactive systems which are not expected to reach a correct state, but rather to handle a continuous stream of events. One critical resource in such applications is the memory used by the controller. In this paper, we study the amount of memory that can be saved through the use of randomisation in strategies, and present matching upper and lower bounds for stochastic Muller games.
dc.identifierhttps://arxiv.org/abs/0902.2736
dc.identifierhttp://arxiv.org/abs/0902.2736
dc.identifier26th International Symposium on Theoretical Aspects of Computer Science - STACS 2009 (2009) 541-552
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/220030
dc.subjectComputer Science and Game Theory
dc.subjectPerformance
dc.titleRandom Fruits on the Zielonka Tree
dc.typetext

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