Lower Bounds on Implementing Robust and Resilient Mediators

dc.creatorAbraham, Ittai
dc.creatorDolev, Danny
dc.creatorHalpern, Joseph Y.
dc.date2007-04-27
dc.date2007-12-06
dc.date.accessioned2026-07-07T08:47:19Z
dc.date.available2026-07-07T08:47:19Z
dc.descriptionWe consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We prove lower bounds that match upper bounds on the ability to implement such mediators using cheap talk (that is, just allowing communication among the players). The bounds depend on (a) the relationship between k, t, and n, the total number of players in the system; (b) whether players know the exact utilities of other players; (c) whether there are broadcast channels or just point-to-point channels; (d) whether cryptography is available; and (e) whether the game has a $k+t)-punishment strategy; that is, a strategy that, if used by all but at most $k+t$ players, guarantees that every player gets a worse outcome than they do with the equilibrium strategy.
dc.identifierhttps://arxiv.org/abs/0704.3646
dc.identifierhttp://arxiv.org/abs/0704.3646
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/143557
dc.subjectComputer Science and Game Theory
dc.subjectCryptography and Security
dc.subjectDistributed, Parallel, and Cluster Computing
dc.titleLower Bounds on Implementing Robust and Resilient Mediators
dc.typetext

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