Balanced Virtual Humans Interacting with their Environment

dc.creatorRennuit, Antoine
dc.creatorMicaelli, Alain
dc.creatorMerlhiot, Xavier
dc.creatorAndriot, Claude
dc.creatorGuillaume, François
dc.creatorChevassus, Nicolas
dc.creatorChablat, Damien
dc.creatorChedmail, Patrick
dc.date2007-07-24
dc.date.accessioned2026-07-07T08:19:55Z
dc.date.available2026-07-07T08:19:55Z
dc.descriptionThe animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation and control processes of such manikins are very painful. It takes days to a specialist to build such animated sequences, and it is not adaptive to any type of modifications. Our main purpose is the virtual human for engineering, especially virtual prototyping. As for this domain of activity, such amounts of time are prohibitive.
dc.identifierhttps://arxiv.org/abs/0707.3562
dc.identifierhttp://arxiv.org/abs/0707.3562
dc.identifierDans Summer Computer Simulation Conference - Summer Computer Simulation Conference, France (08/2005)
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/134933
dc.subjectRobotics
dc.titleBalanced Virtual Humans Interacting with their Environment
dc.typetext

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