Dynamics of clustered opinions in complex networks

dc.creatorJung, Woo-Sung
dc.creatorMoon, Hie-Tae
dc.creatorStanley, H. Eugene
dc.date2007-02-13
dc.date2007-08-03
dc.date.accessioned2026-07-07T09:53:21Z
dc.date.available2026-07-07T09:53:21Z
dc.descriptionA simple model for simulating tug of war game as varying the player number in a team is discussed to identify the slow pace of fast change. This model shows that a large number of information sources leads slow change for the system. Also, we introduce an opinion diffusion model including the effect of a high degree of clustering. This model shows that the de facto standard and lock-in effect, well-known phenomena in economics and business management, can be explained by the network clusters.
dc.description11 pages, 2 figures
dc.identifierhttps://arxiv.org/abs/physics/0702108
dc.identifierhttp://arxiv.org/abs/physics/0702108
dc.identifierJournal of Economic Interaction and Coordination 3(1), 81-88 (2008)
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/165925
dc.subjectPhysics and Society
dc.titleDynamics of clustered opinions in complex networks
dc.typetext

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