Fictitious Play in $3\times 3$ games: chaos and dithering behaviour

dc.creatorSparrow, Sebastian van Strien Colin
dc.date2009-03-27
dc.date.accessioned2026-07-07T12:57:32Z
dc.date.available2026-07-07T12:57:32Z
dc.descriptionIn the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player $A$ aims to copy $B$'s behaviour and player $B$ aims to play one ahead of player $A$. In this paper we continue to study a family of games which generalize Shapley's example by introducing an external parameter, and prove that there exists an abundance of periodic and chaotic behavior with players dithering between different strategies. The reason for all this, is that there exists a periodic orbit (consisting of playing mixed strategies) which is of {\em `jitter type'}: such an orbit is neither attracting, repelling or of saddle type as nearby orbits jitter closer and further away from it in a manner which is reminiscent of a random walk motion. We prove that this behaviour holds for an open set of games.
dc.identifierhttps://arxiv.org/abs/0903.4847
dc.identifierhttp://arxiv.org/abs/0903.4847
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/224964
dc.subjectDynamical Systems
dc.subject91A20; 37N40
dc.titleFictitious Play in $3\times 3$ games: chaos and dithering behaviour
dc.typetext

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