Memento Ludi: Information Retrieval from a Game-Theoretic Perspective

dc.creatorParfionov, George
dc.creatorZapatrin, Romàn
dc.date2009-05-20
dc.date.accessioned2026-07-07T13:16:52Z
dc.date.available2026-07-07T13:16:52Z
dc.descriptionWe develop a macro-model of information retrieval process using Game Theory as a mathematical theory of conflicts. We represent the participants of the Information Retrieval process as a game of two abstract players. The first player is the `intellectual crowd' of users of search engines, the second is a community of information retrieval systems. In order to apply Game Theory, we treat search log data as Nash equilibrium strategies and solve the inverse problem of finding appropriate payoff functions. For that, we suggest a particular model, which we call Alpha model. Within this model, we suggest a method, called shifting, which makes it possible to partially control the behavior of massive users. This Note is addressed to researchers in both game theory (providing a new class of real life problems) and information retrieval, for whom we present new techniques to control the IR environment.
dc.identifierhttps://arxiv.org/abs/0905.3356
dc.identifierhttp://arxiv.org/abs/0905.3356
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/230930
dc.subjectInformation Retrieval
dc.subjectComputer Science and Game Theory
dc.subjectH.3.3
dc.titleMemento Ludi: Information Retrieval from a Game-Theoretic Perspective
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