The emergence of bluff in poker-like games
| dc.creator | Guazzini, Andrea | |
| dc.creator | Vilone, Daniele | |
| dc.date | 2009-01-22 | |
| dc.date.accessioned | 2026-07-07T12:32:53Z | |
| dc.date.available | 2026-07-07T12:32:53Z | |
| dc.description | We present a couple of adaptive learning models of poker-like games, by means of which we show how bluffing strategies emerge very naturally, and can also be rational and evolutively stable. Despite their very simple learning algorithms, agents learn to bluff, and the best bluffing player is usually the winner. | |
| dc.description | In a slightly different version, this article is a chapter of the Ph.D. thesis of Andrea Guazzini | |
| dc.identifier | https://arxiv.org/abs/0901.3365 | |
| dc.identifier | http://arxiv.org/abs/0901.3365 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/216937 | |
| dc.subject | Physics and Society | |
| dc.subject | Popular Physics | |
| dc.title | The emergence of bluff in poker-like games | |
| dc.type | text |