Hypergames and full completeness for system F (rough draft)

dc.creatorHughes, Dominic
dc.date2008-01-15
dc.date.accessioned2026-07-07T08:54:56Z
dc.date.available2026-07-07T08:54:56Z
dc.descriptionThis paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable $\forall X$ is modelled by copycat expansion: $X$ represents an unknown game, a kind of black box, so all the player can do is copy moves between a positive occurrence and a negative occurrence of $X$. This presentation is based on slides for a talk entitled ``Hypergame semantics: ten years later'' given at `Games for Logic and Programming Languages', Seattle, August 2006.
dc.descriptionNotes for the talk "Hypergame semantics: ten years later" given at `Games for Logic and Programming Languages', Seattle, August 2006. 31 pages, multiple figures
dc.identifierhttps://arxiv.org/abs/0801.2575
dc.identifierhttp://arxiv.org/abs/0801.2575
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/146118
dc.subjectLogic
dc.titleHypergames and full completeness for system F (rough draft)
dc.typetext

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