GPU-Based Interactive Visualization of Billion Point Cosmological Simulations

dc.creatorSzalay, Tamas
dc.creatorSpringel, Volker
dc.creatorLemson, Gerard
dc.date2008-11-13
dc.date2008-11-18
dc.date.accessioned2026-07-07T10:18:38Z
dc.date.available2026-07-07T10:18:38Z
dc.descriptionDespite the recent advances in graphics hardware capabilities, a brute force approach is incapable of interactively displaying terabytes of data. We have implemented a system that uses hierarchical level-of-detailing for the results of cosmological simulations, in order to display visually accurate results without loading in the full dataset (containing over 10 billion points). The guiding principle of the program is that the user should not be able to distinguish what they are seeing from a full rendering of the original data. Furthermore, by using a tree-based system for levels of detail, the size of the underlying data is limited only by the capacity of the IO system containing it.
dc.description2008 Microsoft eScience conference
dc.identifierhttps://arxiv.org/abs/0811.2055
dc.identifierhttp://arxiv.org/abs/0811.2055
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/174254
dc.subjectGraphics
dc.subjectAstrophysics
dc.titleGPU-Based Interactive Visualization of Billion Point Cosmological Simulations
dc.typetext

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