Nash equilibria in Voronoi games on graphs

dc.creatorDurr, Christoph
dc.creatorThang, Nguyen Kim
dc.date2007-02-09
dc.date2007-04-13
dc.date.accessioned2026-07-07T07:56:24Z
dc.date.available2026-07-07T07:56:24Z
dc.descriptionIn this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it. We show that deciding the existence of a Nash equilibrium for a given graph is NP-hard which to our knowledge is the first result of this kind for a zero-sum game. We also introduce a new measure, the social cost discrepancy, defined as the ratio of the costs between the worst and the best Nash equilibria. We show that the social cost discrepancy in our game is Omega(sqrt(n/k)) and O(sqrt(kn)), where n is the number of vertices and k the number of players.
dc.identifierhttps://arxiv.org/abs/cs/0702054
dc.identifierhttp://arxiv.org/abs/cs/0702054
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/127295
dc.subjectComputer Science and Game Theory
dc.subjectData Structures and Algorithms
dc.titleNash equilibria in Voronoi games on graphs
dc.typetext

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