Running C++ models undet the Swarm environment

dc.creatorLeow, Richard
dc.creatorStandish, Russell K.
dc.date2004-01-27
dc.date.accessioned2026-07-07T03:20:50Z
dc.date.available2026-07-07T03:20:50Z
dc.descriptionObjective-C is still the language of choice if users want to run their simulation efficiently under the Swarm environment since the Swarm environment itself was written in Objective-C. The language is a fast, object-oriented and easy to learn. However, the language is less well known than, less expressive than, and lacks support for many important features of C++ (eg. OpenMP for high performance computing application). In this paper, we present a methodology and software tools that we have developed for auto generating an Objective-C object template (and all the necessary interfacing functions) from a given C++ model, utilising the Classdesc's object description technology, so that the C++ model can both be run and accessed under the Objective-C and C++ environments. We also present a methodology for modifying an existing Swarm application to make part of the model (eg. the heatbug's step method) run under the C++ environment.
dc.identifierhttps://arxiv.org/abs/cs/0401025
dc.identifierhttp://arxiv.org/abs/cs/0401025
dc.identifierProceedings SwarmFest 2003
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/31973
dc.subjectMultiagent Systems
dc.subjectD.1.5;D.2.3;I.2.11
dc.titleRunning C++ models undet the Swarm environment
dc.typetext

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