Running C++ models undet the Swarm environment
| dc.creator | Leow, Richard | |
| dc.creator | Standish, Russell K. | |
| dc.date | 2004-01-27 | |
| dc.date.accessioned | 2026-07-07T03:20:50Z | |
| dc.date.available | 2026-07-07T03:20:50Z | |
| dc.description | Objective-C is still the language of choice if users want to run their simulation efficiently under the Swarm environment since the Swarm environment itself was written in Objective-C. The language is a fast, object-oriented and easy to learn. However, the language is less well known than, less expressive than, and lacks support for many important features of C++ (eg. OpenMP for high performance computing application). In this paper, we present a methodology and software tools that we have developed for auto generating an Objective-C object template (and all the necessary interfacing functions) from a given C++ model, utilising the Classdesc's object description technology, so that the C++ model can both be run and accessed under the Objective-C and C++ environments. We also present a methodology for modifying an existing Swarm application to make part of the model (eg. the heatbug's step method) run under the C++ environment. | |
| dc.identifier | https://arxiv.org/abs/cs/0401025 | |
| dc.identifier | http://arxiv.org/abs/cs/0401025 | |
| dc.identifier | Proceedings SwarmFest 2003 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/31973 | |
| dc.subject | Multiagent Systems | |
| dc.subject | D.1.5;D.2.3;I.2.11 | |
| dc.title | Running C++ models undet the Swarm environment | |
| dc.type | text |