Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics
| dc.creator | Fischer, Matthias | |
| dc.creator | Jähn, Claudius | |
| dc.creator | Ziegler, Martin | |
| dc.date | 2009-03-12 | |
| dc.date.accessioned | 2026-07-07T12:51:52Z | |
| dc.date.available | 2026-07-07T12:51:52Z | |
| dc.description | We propose a concise approximate description, and a method for efficiently obtaining this description, via adaptive random sampling of the performance (running time, memory consumption, or any other profileable numerical quantity) of a given algorithm on some low-dimensional rectangular grid of inputs. The formal correctness is proven under reasonable assumptions on the algorithm under consideration; and the approach's practical benefit is demonstrated by predicting for which observer positions and viewing directions an occlusion culling algorithm yields a net performance benefit or loss compared to a simple brute force renderer. | |
| dc.identifier | https://arxiv.org/abs/0903.2119 | |
| dc.identifier | http://arxiv.org/abs/0903.2119 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/223126 | |
| dc.subject | Performance | |
| dc.subject | Graphics | |
| dc.subject | C.4; I.3 | |
| dc.title | Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics | |
| dc.type | text |