An Approach to the Implementation of Overlapping Rules in Standard ML
| dc.creator | Pucella, Riccardo | |
| dc.date | 2000-10-03 | |
| dc.date.accessioned | 2026-07-07T03:16:36Z | |
| dc.date.available | 2026-07-07T03:16:36Z | |
| dc.description | We describe an approach to programming rule-based systems in Standard ML, with a focus on so-called overlapping rules, that is rules that can still be active when other rules are fired. Such rules are useful when implementing rule-based reactive systems, and to that effect we show a simple implementation of Loyall's Active Behavior Trees, used to control goal-directed agents in the Oz virtual environment. We discuss an implementation of our framework using a reactive library geared towards implementing those kind of systems. | |
| dc.description | 13 pages. Presented at RULE 2000, First International Workshop on Rule-Based Programming, Montreal, Canada | |
| dc.identifier | https://arxiv.org/abs/cs/0010009 | |
| dc.identifier | http://arxiv.org/abs/cs/0010009 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/30416 | |
| dc.subject | Programming Languages | |
| dc.subject | D.3.3 | |
| dc.title | An Approach to the Implementation of Overlapping Rules in Standard ML | |
| dc.type | text |