An Approach to the Implementation of Overlapping Rules in Standard ML

dc.creatorPucella, Riccardo
dc.date2000-10-03
dc.date.accessioned2026-07-07T03:16:36Z
dc.date.available2026-07-07T03:16:36Z
dc.descriptionWe describe an approach to programming rule-based systems in Standard ML, with a focus on so-called overlapping rules, that is rules that can still be active when other rules are fired. Such rules are useful when implementing rule-based reactive systems, and to that effect we show a simple implementation of Loyall's Active Behavior Trees, used to control goal-directed agents in the Oz virtual environment. We discuss an implementation of our framework using a reactive library geared towards implementing those kind of systems.
dc.description13 pages. Presented at RULE 2000, First International Workshop on Rule-Based Programming, Montreal, Canada
dc.identifierhttps://arxiv.org/abs/cs/0010009
dc.identifierhttp://arxiv.org/abs/cs/0010009
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/30416
dc.subjectProgramming Languages
dc.subjectD.3.3
dc.titleAn Approach to the Implementation of Overlapping Rules in Standard ML
dc.typetext

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