Limits of Rush Hour Logic Complexity

dc.creatorTromp, John
dc.creatorCilibrasi, Rudi
dc.date2005-02-15
dc.date.accessioned2026-07-07T03:22:32Z
dc.date.available2026-07-07T03:22:32Z
dc.descriptionRush Hour Logic was introduced in [Flake&Baum99] as a model of computation inspired by the ``Rush Hour'' toy puzzle, in which cars can move horizontally or vertically within a parking lot. The authors show how the model supports polynomial space computation, using certain car configurations as building blocks to construct boolean circuits for a cpu and memory. They consider the use of cars of length 3 crucial to their construction, and conjecture that cars of size 2 only, which we'll call `Size 2 Rush Hour', do not support polynomial space computation. We settle this conjecture by showing that the required building blocks are constructible in Size 2 Rush Hour. Furthermore, we consider Unit Rush Hour, which was hitherto believed to be trivial, show its relation to maze puzzles, and provide empirical support for its hardness.
dc.identifierhttps://arxiv.org/abs/cs/0502068
dc.identifierhttp://arxiv.org/abs/cs/0502068
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/32635
dc.subjectComputational Complexity
dc.subjectF.1.3; F.2
dc.titleLimits of Rush Hour Logic Complexity
dc.typetext

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