Marketing in Random Networks

dc.creatorAmini, Hamed
dc.creatorDraief, Moez
dc.creatorLelarge, Marc
dc.date2008-05-21
dc.date2008-09-07
dc.date.accessioned2026-07-07T10:00:54Z
dc.date.available2026-07-07T10:00:54Z
dc.descriptionViral marketing takes advantage of preexisting social networks among customers to achieve large changes in behaviour. Models of influence spread have been studied in a number of domains, including the effect of "word of mouth" in the promotion of new products or the diffusion of technologies. A social network can be represented by a graph where the nodes are individuals and the edges indicate a form of social relationship. The flow of influence through this network can be thought of as an increasing process of active nodes: as individuals become aware of new technologies, they have the potential to pass them on to their neighbours. The goal of marketing is to trigger a large cascade of adoptions. In this paper, we develop a mathematical model that allows to analyze the dynamics of the cascading sequence of nodes switching to the new technology. To this end we describe a continuous-time and a discrete-time models and analyse the proportion of nodes that adopt the new technology over time.
dc.descriptionto appear NetCoop 2008
dc.identifierhttps://arxiv.org/abs/0805.3155
dc.identifierhttp://arxiv.org/abs/0805.3155
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/168464
dc.subjectComputer Science and Game Theory
dc.titleMarketing in Random Networks
dc.typetext

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