Memory based Boolean game and self-organized phenomenon on networks
| dc.creator | Huang, Zi-Gang | |
| dc.creator | Wu, Zhi-Xi | |
| dc.creator | Guan, Jian-Yue | |
| dc.creator | Wang, Ying-Hai | |
| dc.date | 2007-01-09 | |
| dc.date | 2007-01-23 | |
| dc.date.accessioned | 2026-07-07T07:42:25Z | |
| dc.date.available | 2026-07-07T07:42:25Z | |
| dc.description | We study a memory-based Boolean game (MBBG) taking place on the regular ring, wherein each agent acts according to its local optimal states of the last M time steps recorded in memory, and the agents in the minority are rewarded. One free parameter p among 0 and 1 is introduced to denote the strength of the agents' willing to make a decision according to its memory. We find that, given proper willing strength p, the MBBG system can spontaneously evolve to a state of better performance than the random game; while for larger p, the herd behavior emerges which reduces the system profit. By analyzing the dependence of the system's dynamics on the memory capacity M, we find that a higher memory capacity favors the emergence of the better performance state, and effectively restrains the herd behavior, therefore increases the system profit. Considering the high cost of long-time memory, the enhancement of memory capacity for restraining the herd behavior is also discussed, and the M=5 is suggested to be one good choice. | |
| dc.description | 10 pages, 3 figures | |
| dc.identifier | https://arxiv.org/abs/physics/0701102 | |
| dc.identifier | http://arxiv.org/abs/physics/0701102 | |
| dc.identifier | Chin.Phys.Lett.23,3119(2006) | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/122440 | |
| dc.subject | Physics and Society | |
| dc.title | Memory based Boolean game and self-organized phenomenon on networks | |
| dc.type | text |