Paraconsistency of Interactive Computation

dc.creatorGoldin, Dina
dc.creatorWegner, Peter
dc.date2002-07-21
dc.date.accessioned2026-07-07T03:18:42Z
dc.date.available2026-07-07T03:18:42Z
dc.descriptionThe goal of computational logic is to allow us to model computation as well as to reason about it. We argue that a computational logic must be able to model interactive computation. We show that first-order logic cannot model interactive computation due to the incompleteness of interaction. We show that interactive computation is necessarily paraconsistent, able to model both a fact and its negation, due to the role of the world (environment) in determining the course of the computation. We conclude that paraconsistency is a necessary property for a logic that can model interactive computation.
dc.description10 pages, no figures. Originally published in proc. PCL 2002, a FLoC workshop; eds. Hendrik Decker, Dina Goldin, Jorgen Villadsen, Toshiharu Waragai (http://floc02.diku.dk/PCL/)
dc.identifierhttps://arxiv.org/abs/cs/0207074
dc.identifierhttp://arxiv.org/abs/cs/0207074
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/31223
dc.subjectLogic in Computer Science
dc.subjectF.4.1; F.1.2; I.2.0; I.2.11
dc.titleParaconsistency of Interactive Computation
dc.typetext

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