Paths Beyond Local Search: A Nearly Tight Bound for Randomized Fixed-Point Computation
| dc.creator | Chen, Xi | |
| dc.creator | Teng, Shang-Hua | |
| dc.date | 2007-02-16 | |
| dc.date.accessioned | 2026-07-07T07:47:17Z | |
| dc.date.available | 2026-07-07T07:47:17Z | |
| dc.description | In 1983, Aldous proved that randomization can speedup local search. For example, it reduces the query complexity of local search over [1:n]^d from Theta (n^{d-1}) to O (d^{1/2}n^{d/2}). It remains open whether randomization helps fixed-point computation. Inspired by this open problem and recent advances on equilibrium computation, we have been fascinated by the following question: Is a fixed-point or an equilibrium fundamentally harder to find than a local optimum? In this paper, we give a nearly-tight bound of Omega(n)^{d-1} on the randomized query complexity for computing a fixed point of a discrete Brouwer function over [1:n]^d. Since the randomized query complexity of global optimization over [1:n]^d is Theta (n^{d}), the randomized query model over [1:n]^d strictly separates these three important search problems: Global optimization is harder than fixed-point computation, and fixed-point computation is harder than local search. Our result indeed demonstrates that randomization does not help much in fixed-point computation in the query model; the deterministic complexity of this problem is Theta (n^{d-1}). | |
| dc.identifier | https://arxiv.org/abs/cs/0702088 | |
| dc.identifier | http://arxiv.org/abs/cs/0702088 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/124114 | |
| dc.subject | Computer Science and Game Theory | |
| dc.subject | F.1.2; F.1.3 | |
| dc.title | Paths Beyond Local Search: A Nearly Tight Bound for Randomized Fixed-Point Computation | |
| dc.type | text |