Solving Triangular Peg Solitaire

dc.creatorBell, George I.
dc.date2007-03-29
dc.date2009-01-17
dc.date.accessioned2026-07-07T12:30:46Z
dc.date.available2026-07-07T12:30:46Z
dc.descriptionWe consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and sufficient conditions for this game to be solvable. For all solvable problems, we give an explicit solution algorithm. On the 15-hole board, we compare three simple solution strategies. We then consider the problem of finding solutions that minimize the number of moves (where a move is one or more consecutive jumps by the same peg), and find the shortest solution to the basic game on all triangular boards with up to 55 holes (10 holes on a side).
dc.description23 pages, 14 figures; published version including comments by John Beasley
dc.identifierhttps://arxiv.org/abs/math/0703865
dc.identifierhttp://arxiv.org/abs/math/0703865
dc.identifierJournal of Integer Sequences, Vol. 11 (2008), Article 08.4.8
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/216232
dc.subjectCombinatorics
dc.subjectDiscrete Mathematics
dc.subject00A08, 97A20
dc.titleSolving Triangular Peg Solitaire
dc.typetext

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