Coding for Errors and Erasures in Random Network Coding

dc.creatorKoetter, Ralf
dc.creatorKschischang, Frank
dc.date2007-03-13
dc.date2008-03-25
dc.date.accessioned2026-07-07T09:28:09Z
dc.date.available2026-07-07T09:28:09Z
dc.descriptionThe problem of error-control in random linear network coding is considered. A ``noncoherent'' or ``channel oblivious'' model is assumed where neither transmitter nor receiver is assumed to have knowledge of the channel transfer characteristic. Motivated by the property that linear network coding is vector-space preserving, information transmission is modelled as the injection into the network of a basis for a vector space $V$ and the collection by the receiver of a basis for a vector space $U$. A metric on the projective geometry associated with the packet space is introduced, and it is shown that a minimum distance decoder for this metric achieves correct decoding if the dimension of the space $V \cap U$ is sufficiently large. If the dimension of each codeword is restricted to a fixed integer, the code forms a subset of a finite-field Grassmannian, or, equivalently, a subset of the vertices of the corresponding Grassmann graph. Sphere-packing and sphere-covering bounds as well as a generalization of the Singleton bound are provided for such codes. Finally, a Reed-Solomon-like code construction, related to Gabidulin's construction of maximum rank-distance codes, is described and a Sudan-style ``list-1'' minimum distance decoding algorithm is provided.
dc.descriptionThis revised paper contains some minor changes and clarifications
dc.identifierhttps://arxiv.org/abs/cs/0703061
dc.identifierhttp://arxiv.org/abs/cs/0703061
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/157350
dc.subjectInformation Theory
dc.subjectNetworking and Internet Architecture
dc.titleCoding for Errors and Erasures in Random Network Coding
dc.typetext

Files

Collections