Resource modalities in game semantics
| dc.creator | Melliès, Paul-André | |
| dc.creator | Tabareau, Nicolas | |
| dc.date | 2007-05-03 | |
| dc.date.accessioned | 2026-07-07T07:59:18Z | |
| dc.date.available | 2026-07-07T07:59:18Z | |
| dc.description | The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi- bracketing in order to capture various resource policies: linear, affine and exponential. | |
| dc.identifier | https://arxiv.org/abs/0705.0462 | |
| dc.identifier | http://arxiv.org/abs/0705.0462 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/128320 | |
| dc.subject | Category Theory | |
| dc.subject | Computation and Language | |
| dc.title | Resource modalities in game semantics | |
| dc.type | text |