Linear time algorithms for Clobber
| dc.creator | Blondel, Vincent D. | |
| dc.creator | Hendrickx, Julien M. | |
| dc.creator | Jungers, Raphael M. | |
| dc.date | 2007-03-12 | |
| dc.date.accessioned | 2026-07-07T07:51:18Z | |
| dc.date.available | 2026-07-07T07:51:18Z | |
| dc.description | We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of forbidden patterns. We also prove that, playing on the cycle, it is always possible to remove at least 2n/3 pawns, and we give a conformation for which it is not possible to do better, answering questions recently asked by Faria et al. | |
| dc.identifier | https://arxiv.org/abs/cs/0703054 | |
| dc.identifier | http://arxiv.org/abs/cs/0703054 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/125466 | |
| dc.subject | Computer Science and Game Theory | |
| dc.title | Linear time algorithms for Clobber | |
| dc.type | text |