Computing the Equilibria of Bimatrix Games using Dominance Heuristics

dc.creatorAras, Raghav
dc.creatorDutech, Alain
dc.creatorCharpillet, François
dc.date2006-12-06
dc.date.accessioned2026-07-07T07:31:50Z
dc.date.available2026-07-07T07:31:50Z
dc.descriptionWe propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set of the Nash equilibria of the game. We show that finding the set of elementary cycles of the graph permits the computation of the set of equilibria. For games whose graphs have a sparse adjacency matrix, this serves as a good heuristic for computing the set of equilibria. The heuristic also allows the discarding of sections of the support space that do not yield any equilibrium, thus serving as a useful pre-processing step for algorithms that compute the equilibria through support enumeration.
dc.identifierhttps://arxiv.org/abs/cs/0612039
dc.identifierhttp://arxiv.org/abs/cs/0612039
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/118900
dc.subjectComputer Science and Game Theory
dc.titleComputing the Equilibria of Bimatrix Games using Dominance Heuristics
dc.typetext

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