Execution replay and debugging

dc.creatorRonsse, Michiel
dc.creatorDe Bosschere, Koen
dc.creatorde Kergommeaux, Jacques Chassin
dc.date2000-11-06
dc.date.accessioned2026-07-07T03:16:41Z
dc.date.available2026-07-07T03:16:41Z
dc.descriptionAs most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.
dc.descriptionIn M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AADebug 2000), August 2000, Munich. cs.SE/0010035
dc.identifierhttps://arxiv.org/abs/cs/0011006
dc.identifierhttp://arxiv.org/abs/cs/0011006
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/30446
dc.subjectSoftware Engineering
dc.subjectProgramming Languages
dc.subjectD.2.5
dc.titleExecution replay and debugging
dc.typetext

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