Algorithms for Büchi Games

dc.creatorChatterjee, Krishnendu
dc.creatorHenzinger, Thomas A.
dc.creatorPiterman, Nir
dc.date2008-05-16
dc.date.accessioned2026-07-07T12:19:00Z
dc.date.available2026-07-07T12:19:00Z
dc.descriptionThe classical algorithm for solving Büchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two new algorithms for Büchi games. First, we give an algorithm that performs at most $O(m)$ more work than the classical algorithm, but runs in time O(n) on infinitely many graphs of constant outdegree on which the classical algorithm requires time $O(n^2)$. Second, we give an algorithm with running time $O(n\cdot m\cdot\logδ(n)/\log n)$, where $1\leδ(n)\le n$ is the outdegree of the game graph. Note that this algorithm performs asymptotically better than the classical algorithm if $δ(n)=O(\log n)$.
dc.description11 Pages, Published in GDV 06 (Games in Design and Verification)
dc.identifierhttps://arxiv.org/abs/0805.2620
dc.identifierhttp://arxiv.org/abs/0805.2620
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/212605
dc.subjectComputer Science and Game Theory
dc.subjectLogic in Computer Science
dc.titleAlgorithms for Büchi Games
dc.typetext

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