Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem
| dc.creator | Pallez, Denis | |
| dc.creator | Collard, Philippe | |
| dc.creator | Baccino, Thierry | |
| dc.creator | Dumercy, Laurent | |
| dc.date | 2008-03-21 | |
| dc.date.accessioned | 2026-07-07T12:17:50Z | |
| dc.date.available | 2026-07-07T12:17:50Z | |
| dc.description | In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem. | |
| dc.identifier | https://arxiv.org/abs/0803.3192 | |
| dc.identifier | http://arxiv.org/abs/0803.3192 | |
| dc.identifier | Dans Proceedings of the 2007 GECCO conference companion on Genetic and evolutionary computation - GECCO '07: the 2007 GECCO conference companion on Genetic and evolutionary computation, London : Royaume-Uni (2007) | |
| dc.identifier | doi:10.1145/1274000.1274098 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/212208 | |
| dc.subject | Artificial Intelligence | |
| dc.title | Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem | |
| dc.type | text |