Stable partitions in coalitional games

dc.creatorApt, Krzysztof R.
dc.creatorRadzik, Tadeusz
dc.date2006-05-29
dc.date.accessioned2026-07-07T07:09:35Z
dc.date.available2026-07-07T07:09:35Z
dc.descriptionWe propose a notion of a stable partition in a coalitional game that is parametrized by the concept of a defection function. This function assigns to each partition of the grand coalition a set of different coalition arrangements for a group of defecting players. The alternatives are compared using their social welfare. We characterize the stability of a partition for a number of most natural defection functions and investigate whether and how so defined stable partitions can be reached from any initial partition by means of simple transformations. The approach is illustrated by analyzing an example in which a set of stores seeks an optimal transportation arrangement.
dc.description18 pages
dc.identifierhttps://arxiv.org/abs/cs/0605132
dc.identifierhttp://arxiv.org/abs/cs/0605132
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/111124
dc.subjectComputer Science and Game Theory
dc.subjectMultiagent Systems
dc.titleStable partitions in coalitional games
dc.typetext

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