Neural Networks, Game Theory and Time Series Generation

dc.creatorMetzler, Richard
dc.date2002-12-19
dc.date.accessioned2026-07-07T02:48:51Z
dc.date.available2026-07-07T02:48:51Z
dc.descriptionThis dissertation highlights connections between the fields of neural networks, game theory and time series generation. The concept of antipredictability is explained, and the properties of time series that are antipredictable for several prototypical prediction algorithms (neural networks, Boolean funtions etc.) are studied. The Minority Game provides a framework in which antipredictability arises naturally. Several variations of the MG are introduced and compared, including extensions to more than two choices, and the properties of the generated time series are analysed. A learning algorithm is presented by which a neural network can find a good mixed strategy in zero-sum matrix games. In a certain limit, this algorithm is a stochastic variation of the "fictitious play" learning algorithm.
dc.descriptionDissertation. 130 pages, quite a few figures
dc.identifierhttps://arxiv.org/abs/cond-mat/0212486
dc.identifierhttp://arxiv.org/abs/cond-mat/0212486
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/20567
dc.subjectDisordered Systems and Neural Networks
dc.titleNeural Networks, Game Theory and Time Series Generation
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