An explicit formula for the number of tunnels in digital objects
Loading...
Date
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Description
An important concept in digital geometry for computer imagery is that of tunnel. In this paper we obtain a formula for the number of tunnels as a function of the number of the object vertices, pixels, holes, connected components, and 2x2 grid squares. It can be used to test for tunnel-freedom a digital object, in particular a digital curve.
9 pages, 4 figures
9 pages, 4 figures