Smoothing representation of fitness landscapes - the genotype-phenotype map of evolution
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We investigate an simple evolutionary game of sequences and demonstrate on this example the structure of fitness landscapes in discrete problems. We show the smoothing action of the genotype-phenotype mapping which still makes it feasible for evolution to work. Further we propose the density of sequence states as a classifying measure of fitness landscapes.
uudecoded postscript-file, 74kB, submitted to BioSystems
uudecoded postscript-file, 74kB, submitted to BioSystems