The Interactive Minority Game: a Web-based investigation of human market interactions

dc.creatorLaureti, Paolo
dc.creatorRuch, Peter
dc.creatorWakeling, Joseph
dc.creatorZhang, Yi-Cheng
dc.date2003-09-09
dc.date2003-11-05
dc.date.accessioned2026-07-07T05:34:56Z
dc.date.available2026-07-07T05:34:56Z
dc.descriptionThe unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate human speculative trading behaviour and information capacity. Hundreds of individuals have played a total of tens of thousands of game turns against computer-controlled agents in the Web-based_Interactive Minority Game_. The analytical understanding of the MG permits fine-tuning of the market situations encountered, allowing for investigation of human behaviour in a variety of controlled environments. In particular, our results indicate a transition in players' decision-making, as the markets become more difficult, between deductive behaviour making use of short-term trends in the market, and highly repetitive behaviour that ignores entirely the market history, yet outperforms random decision-making. PACS: 02.50.Le; 89.65.Gh; 89.70.+c Keywords: Decision theory and game theory; Economics and financial markets; Information theory
dc.description11 pages, 1 table, 5 figures. This replacement contains a few small corrections made during publication
dc.identifierhttps://arxiv.org/abs/nlin/0309033
dc.identifierhttp://arxiv.org/abs/nlin/0309033
dc.identifierPhysica A 331 (2004) 651-659
dc.identifierdoi:10.1016/j.physa.2003.07.002
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/80557
dc.subjectAdaptation and Self-Organizing Systems
dc.subjectStatistical Mechanics
dc.subjectHuman-Computer Interaction
dc.subjectPhysics and Society
dc.titleThe Interactive Minority Game: a Web-based investigation of human market interactions
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