Computing Nash Equilibria: Approximation and Smoothed Complexity

dc.creatorChen, Xi
dc.creatorDeng, Xiaotie
dc.creatorTeng, Shang-Hua
dc.date2006-02-11
dc.date2006-02-22
dc.date.accessioned2026-07-07T07:02:30Z
dc.date.available2026-07-07T07:02:30Z
dc.descriptionWe show that the BIMATRIX game does not have a fully polynomial-time approximation scheme, unless PPAD is in P. In other words, no algorithm with time polynomial in n and 1/εcan compute an ε-approximate Nash equilibrium of an n by nbimatrix game, unless PPAD is in P. Instrumental to our proof, we introduce a new discrete fixed-point problem on a high-dimensional cube with a constant side-length, such as on an n-dimensional cube with side-length 7, and show that they are PPAD-complete. Furthermore, we prove, unless PPAD is in RP, that the smoothed complexity of the Lemke-Howson algorithm or any algorithm for computing a Nash equilibrium of a bimatrix game is polynomial in n and 1/σunder perturbations with magnitude σ. Our result answers a major open question in the smoothed analysis of algorithms and the approximation of Nash equilibria.
dc.identifierhttps://arxiv.org/abs/cs/0602043
dc.identifierhttp://arxiv.org/abs/cs/0602043
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/108621
dc.subjectComputational Complexity
dc.subjectComputer Science and Game Theory
dc.subjectF.1.2; F.1.3; F.2; F.2.3
dc.titleComputing Nash Equilibria: Approximation and Smoothed Complexity
dc.typetext

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