On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies
| dc.creator | Kalles, Dimitris | |
| dc.date | 2006-11-30 | |
| dc.date.accessioned | 2026-07-07T07:31:48Z | |
| dc.date.available | 2026-07-07T07:31:48Z | |
| dc.description | We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing strategies and demonstrate a slow learning speed. Human intervention can significantly enhance learning performance, but carry-ing it out systematically seems to be more of a problem of an integrated game development environment as opposed to automatic evolutionary learning. | |
| dc.description | Contains 19 pages, 10 figures, 8 tables. Submitted to a journal | |
| dc.identifier | https://arxiv.org/abs/cs/0611163 | |
| dc.identifier | http://arxiv.org/abs/cs/0611163 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/118885 | |
| dc.subject | Artificial Intelligence | |
| dc.subject | Computer Science and Game Theory | |
| dc.subject | Neural and Evolutionary Computing | |
| dc.title | On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies | |
| dc.type | text |