Sotto Voce: Exploring the Interplay of Conversation and Mobile Audio Spaces

dc.creatorAoki, Paul M.
dc.creatorGrinter, Rebecca E.
dc.creatorHurst, Amy
dc.creatorSzymanski, Margaret H.
dc.creatorThornton, James D.
dc.creatorWoodruff, Allison
dc.date2002-05-21
dc.date.accessioned2026-07-07T03:18:25Z
dc.date.available2026-07-07T03:18:25Z
dc.descriptionIn addition to providing information to individual visitors, electronic guidebooks have the potential to facilitate social interaction between visitors and their companions. However, many systems impede visitor interaction. By contrast, our electronic guidebook, Sotto Voce, has social interaction as a primary design goal. The system enables visitors to share audio information - specifically, they can hear each other's guidebook activity using a technologically mediated audio eavesdropping mechanism. We conducted a study of visitors using Sotto Voce while touring a historic house. The results indicate that visitors are able to use the system effectively, both as a conversational resource and as an information appliance. More surprisingly, our results suggest that the technologically mediated audio often cohered the visitors' conversation and activity to a far greater degree than audio delivered through the open air.
dc.description8 pages
dc.identifierhttps://arxiv.org/abs/cs/0205053
dc.identifierhttp://arxiv.org/abs/cs/0205053
dc.identifierProc. ACM SIGCHI Conference on Human Factors in Computing Systems, Minneapolis, MN, April 2002, 431-438. ACM Press.
dc.identifierdoi:10.1145/503376.503454
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/31106
dc.subjectHuman-Computer Interaction
dc.subjectSound
dc.subjectH.5.1; H.5.2; H.5.3; H.5.5; J.5; K.3.1
dc.titleSotto Voce: Exploring the Interplay of Conversation and Mobile Audio Spaces
dc.typetext

Files

Collections