The Multimedia Product - between Design and Information, Design and Utility and Design and Entertainment

dc.creatorCotosman, Dieter Penteliuc
dc.date2009-04-23
dc.date.accessioned2026-07-07T13:07:57Z
dc.date.available2026-07-07T13:07:57Z
dc.descriptionThe paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles governing three types of the design - in fact, the multimedia design in a broader sense - namely the information design - precisely aiming at ways of organization and presentation of information in a useful and significant form, the graphical user interface design, whose sub-domain consists of the information displayed on the monitor screen and of interactivity between user, computer and electronic devices, meaning, in fact, everything the user sees, touches, hears and all the elements with which he interacts, the graphic design, whose main concern is to create an aesthetic layout arrangement (from the visual and perceptive) information.
dc.description28 pages,exposed on 1st "European Conference on Computer Sciences & Applications" - XA2006, Timisoara, Romania
dc.identifierhttps://arxiv.org/abs/0904.3693
dc.identifierhttp://arxiv.org/abs/0904.3693
dc.identifierAnn. Univ. Tibiscus Comp. Sci. Series IV (2006), 167-194
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/228266
dc.subjectMultimedia
dc.titleThe Multimedia Product - between Design and Information, Design and Utility and Design and Entertainment
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