Dichotomy for Voting Systems
| dc.creator | Hemaspaandra, Edith | |
| dc.creator | Hemaspaandra, Lane A. | |
| dc.date | 2005-04-15 | |
| dc.date.accessioned | 2026-07-07T03:22:54Z | |
| dc.date.available | 2026-07-07T03:22:54Z | |
| dc.description | Scoring protocols are a broad class of voting systems. Each is defined by a vector $(α_1,α_2,...,α_m)$, $α_1 \geq α_2 \geq >... \geq α_m$, of integers such that each voter contributes $α_1$ points to his/her first choice, $α_2$ points to his/her second choice, and so on, and any candidate receiving the most points is a winner. What is it about scoring-protocol election systems that makes some have the desirable property of being NP-complete to manipulate, while others can be manipulated in polynomial time? We find the complete, dichotomizing answer: Diversity of dislike. Every scoring-protocol election system having two or more point values assigned to candidates other than the favorite--i.e., having $||\{α_i \condition 2 \leq i \leq m\}||\geq 2$--is NP-complete to manipulate. Every other scoring-protocol election system can be manipulated in polynomial time. In effect, we show that--other than trivial systems (where all candidates alway tie), plurality voting, and plurality voting's transparently disguised translations--\emph{every} scoring-protocol election system is NP-complete to manipulate. | |
| dc.identifier | https://arxiv.org/abs/cs/0504075 | |
| dc.identifier | http://arxiv.org/abs/cs/0504075 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/32732 | |
| dc.subject | Computer Science and Game Theory | |
| dc.subject | Computational Complexity | |
| dc.subject | Multiagent Systems | |
| dc.subject | I.2.11; F.1.3; F.2.2 | |
| dc.title | Dichotomy for Voting Systems | |
| dc.type | text |