Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments

dc.creatorGepner, Daniel
dc.creatorSimonin, Jérôme
dc.creatorCarbonell, Noëlle
dc.date2007-08-26
dc.date.accessioned2026-07-07T08:25:47Z
dc.date.available2026-07-07T08:25:47Z
dc.descriptionWe present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive virtual reality environments, such as reality centres and caves. We are also addressing issues relating to the use of gaze as the main interaction input modality. We have designed and developed two operational user interfaces: one for providing motor-disabled users with easy gaze-based access to map applications and graphical software; the other for iteratively testing and improving the usability of gaze-contingent displays.
dc.description10 pages
dc.identifierhttps://arxiv.org/abs/0708.3505
dc.identifierhttp://arxiv.org/abs/0708.3505
dc.identifierDans Universal Access to Ambient Interaction, Springer-Verlag, LNCS-LNAI Series, number 4555 - 12th International Conference on Human-Computer Interaction (HCI Internatinal 2007), Beijing : China (2007)
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/136738
dc.subjectHuman-Computer Interaction
dc.titleGaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
dc.typetext

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