The laced interactive games and their a posteriori analysis

dc.creatorJuriev, Denis V.
dc.date1999-01-11
dc.date1999-01-16
dc.date.accessioned2026-07-07T05:27:31Z
dc.date.available2026-07-07T05:27:31Z
dc.descriptionAn important class of differential interactive games, namely, one of the laced interactive games is considered. A posteriori analysis of such games (including the virtual a posteriori decomposition of a collective control) is discussed. Approximations of the laced interactive games by the ordinary differential games, the frozen feedback approximation and the retarded control approximation, are constructed. Applications are briefly specified.
dc.descriptionrevised version - minor additions (ref.[7] and rem.7)
dc.identifierhttps://arxiv.org/abs/math/9901043
dc.identifierhttp://arxiv.org/abs/math/9901043
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/77946
dc.subjectHistory and Overview
dc.subjectDynamical Systems
dc.subject90D25 (Primary) 90D05, 49N55, 34H05, 93C41, 93B52 (Secondary)
dc.titleThe laced interactive games and their a posteriori analysis
dc.typetext

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