Fast Simulations of Gravitational Many-body Problem on RV770 GPU
| dc.creator | Fujiwara, Kazuki | |
| dc.creator | Nakasato, Naohito | |
| dc.date | 2009-04-23 | |
| dc.date.accessioned | 2026-07-07T13:07:55Z | |
| dc.date.available | 2026-07-07T13:07:55Z | |
| dc.description | The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops. | |
| dc.description | Extended undergraduate thesis (University of Aizu 2008) | |
| dc.identifier | https://arxiv.org/abs/0904.3659 | |
| dc.identifier | http://arxiv.org/abs/0904.3659 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/228250 | |
| dc.subject | Instrumentation and Methods for Astrophysics | |
| dc.subject | Astrophysics of Galaxies | |
| dc.title | Fast Simulations of Gravitational Many-body Problem on RV770 GPU | |
| dc.type | text |