Fast Simulations of Gravitational Many-body Problem on RV770 GPU

dc.creatorFujiwara, Kazuki
dc.creatorNakasato, Naohito
dc.date2009-04-23
dc.date.accessioned2026-07-07T13:07:55Z
dc.date.available2026-07-07T13:07:55Z
dc.descriptionThe gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops.
dc.descriptionExtended undergraduate thesis (University of Aizu 2008)
dc.identifierhttps://arxiv.org/abs/0904.3659
dc.identifierhttp://arxiv.org/abs/0904.3659
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/228250
dc.subjectInstrumentation and Methods for Astrophysics
dc.subjectAstrophysics of Galaxies
dc.titleFast Simulations of Gravitational Many-body Problem on RV770 GPU
dc.typetext

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