Implementation of float-float operators on graphics hardware
| dc.creator | Da Graçca, Guillaume | |
| dc.creator | Defour, David | |
| dc.date | 2006-03-29 | |
| dc.date.accessioned | 2026-07-07T07:05:56Z | |
| dc.date.available | 2026-07-07T07:05:56Z | |
| dc.description | The Graphic Processing Unit (GPU) has evolved into a powerful and flexible processor. The latest graphic processors provide fully programmable vertex and pixel processing units that support vector operations up to single floating-point precision. This computational power is now being used for general-purpose computations. However, some applications require higher precision than single precision. This paper describes the emulation of a 44-bit floating-point number format and its corresponding operations. An implementation is presented along with performance and accuracy results. | |
| dc.identifier | https://arxiv.org/abs/cs/0603115 | |
| dc.identifier | http://arxiv.org/abs/cs/0603115 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/109846 | |
| dc.subject | Hardware Architecture | |
| dc.subject | Graphics | |
| dc.title | Implementation of float-float operators on graphics hardware | |
| dc.type | text |