Implementation of float-float operators on graphics hardware

dc.creatorDa Graçca, Guillaume
dc.creatorDefour, David
dc.date2006-03-29
dc.date.accessioned2026-07-07T07:05:56Z
dc.date.available2026-07-07T07:05:56Z
dc.descriptionThe Graphic Processing Unit (GPU) has evolved into a powerful and flexible processor. The latest graphic processors provide fully programmable vertex and pixel processing units that support vector operations up to single floating-point precision. This computational power is now being used for general-purpose computations. However, some applications require higher precision than single precision. This paper describes the emulation of a 44-bit floating-point number format and its corresponding operations. An implementation is presented along with performance and accuracy results.
dc.identifierhttps://arxiv.org/abs/cs/0603115
dc.identifierhttp://arxiv.org/abs/cs/0603115
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/109846
dc.subjectHardware Architecture
dc.subjectGraphics
dc.titleImplementation of float-float operators on graphics hardware
dc.typetext

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