Designing a GUI for Proofs - Evaluation of an HCI Experiment
| dc.creator | Homik, Martin | |
| dc.creator | Meier, Andreas | |
| dc.date | 2009-03-23 | |
| dc.date.accessioned | 2026-07-07T12:55:44Z | |
| dc.date.available | 2026-07-07T12:55:44Z | |
| dc.description | Often user interfaces of theorem proving systems focus on assisting particularly trained and skilled users, i.e., proof experts. As a result, the systems are difficult to use for non-expert users. This paper describes a paper and pencil HCI experiment, in which (non-expert) students were asked to make suggestions for a GUI for an interactive system for mathematical proofs. They had to explain the usage of the GUI by applying it to construct a proof sketch for a given theorem. The evaluation of the experiment provides insights for the interaction design for non-expert users and the needs and wants of this user group. | |
| dc.identifier | https://arxiv.org/abs/0903.3926 | |
| dc.identifier | http://arxiv.org/abs/0903.3926 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/224354 | |
| dc.subject | Artificial Intelligence | |
| dc.title | Designing a GUI for Proofs - Evaluation of an HCI Experiment | |
| dc.type | text |