Lattice QCD as a video game

dc.creatorEgri, Gyozo I.
dc.creatorFodor, Zoltan
dc.creatorHoelbling, Christian
dc.creatorKatz, Sandor D.
dc.creatorNogradi, Daniel
dc.creatorSzabo, Kalman K.
dc.date2006-11-21
dc.date2007-06-18
dc.date.accessioned2026-07-07T10:37:20Z
dc.date.available2026-07-07T10:37:20Z
dc.descriptionThe speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.
dc.description11 pages, 2 figures, sample code, new benchmarks added
dc.identifierhttps://arxiv.org/abs/hep-lat/0611022
dc.identifierhttp://arxiv.org/abs/hep-lat/0611022
dc.identifierComput.Phys.Commun.177:631-639,2007
dc.identifierdoi:10.1016/j.cpc.2007.06.005
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/180348
dc.subjectHigh Energy Physics - Lattice
dc.titleLattice QCD as a video game
dc.typetext

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