Crowd-Anticrowd Theory of Multi-Agent Minority Games

dc.creatorHart, Michael L.
dc.creatorJohnson, Neil F.
dc.date2002-12-04
dc.date2003-02-04
dc.date.accessioned2026-07-07T02:48:33Z
dc.date.available2026-07-07T02:48:33Z
dc.descriptionWe present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works have shown that this theory provides a simple, yet quantitatively accurate explanation of the time-averaged behavior of these multi-agent games. We also discuss the extent to which the Crowd-Anticrowd approach provides a useful tool for analyzing a wider class of Complex Systems.
dc.description30 pages + 15 figs (postscript). Minor typos corrected
dc.identifierhttps://arxiv.org/abs/cond-mat/0212088
dc.identifierhttp://arxiv.org/abs/cond-mat/0212088
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/20446
dc.subjectCondensed Matter
dc.titleCrowd-Anticrowd Theory of Multi-Agent Minority Games
dc.typetext

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