Crowd-Anticrowd Theory of Multi-Agent Minority Games
| dc.creator | Hart, Michael L. | |
| dc.creator | Johnson, Neil F. | |
| dc.date | 2002-12-04 | |
| dc.date | 2003-02-04 | |
| dc.date.accessioned | 2026-07-07T02:48:33Z | |
| dc.date.available | 2026-07-07T02:48:33Z | |
| dc.description | We present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works have shown that this theory provides a simple, yet quantitatively accurate explanation of the time-averaged behavior of these multi-agent games. We also discuss the extent to which the Crowd-Anticrowd approach provides a useful tool for analyzing a wider class of Complex Systems. | |
| dc.description | 30 pages + 15 figs (postscript). Minor typos corrected | |
| dc.identifier | https://arxiv.org/abs/cond-mat/0212088 | |
| dc.identifier | http://arxiv.org/abs/cond-mat/0212088 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/20446 | |
| dc.subject | Condensed Matter | |
| dc.title | Crowd-Anticrowd Theory of Multi-Agent Minority Games | |
| dc.type | text |