Verbal Interactions in Virtual Worlds
| dc.creator | Nugues, Pierre | |
| dc.date | 2000-06-13 | |
| dc.date.accessioned | 2026-07-07T03:16:17Z | |
| dc.date.available | 2026-07-07T03:16:17Z | |
| dc.description | We first discuss respective advantages of language interaction in virtual worlds and of using 3D images in dialogue systems. Then, we describe an example of a verbal interaction system in virtual reality: Ulysse. Ulysse is a conversational agent that helps a user navigate in virtual worlds. It has been designed to be embedded in the representation of a participant of a virtual conference and it responds positively to motion orders. Ulysse navigates the user's viewpoint on his/her behalf in the virtual world. On tests we carried out, we discovered that users, novices as well as experienced ones have difficulties moving in a 3D environment. Agents such as Ulysse enable a user to carry out navigation motions that would have been impossible with classical interaction devices. From the whole Ulysse system, we have stripped off a skeleton architecture that we have ported to VRML, Java, and Prolog. We hope this skeleton helps the design of language applications in virtual worlds. | |
| dc.description | Position paper for CHI 2000 Workshop on Natural-Language Interaction, The Hague, 22 figures | |
| dc.identifier | https://arxiv.org/abs/cs/0006027 | |
| dc.identifier | http://arxiv.org/abs/cs/0006027 | |
| dc.identifier.uri | http://salesiana.dossiersoluciones.com/handle/123456789/30298 | |
| dc.subject | Computation and Language | |
| dc.subject | Human-Computer Interaction | |
| dc.subject | H.5.2; I.2.7 | |
| dc.title | Verbal Interactions in Virtual Worlds | |
| dc.type | text |