Restoring Fairness to Dukego

dc.creatorMartin, Greg
dc.date2000-05-05
dc.date.accessioned2026-07-07T04:35:02Z
dc.date.available2026-07-07T04:35:02Z
dc.descriptionIn this paper we correct an analysis of the two-player perfect-information game Dukego given in Berlekamp, Conway, and Guy's Winning Ways for your Mathematical Plays (Chapter 19). In particular, we characterize the board dimensions that are fair, i.e., those for which the first player to move has a winning strategy.
dc.description7 pages, 3 figures
dc.identifierhttps://arxiv.org/abs/math/0005053
dc.identifierhttp://arxiv.org/abs/math/0005053
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/59131
dc.subjectCombinatorics
dc.subject90D46
dc.titleRestoring Fairness to Dukego
dc.typetext

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