Abstract machines for dialogue games

dc.creatorCurien, Pierre-Louis
dc.creatorHerbelin, Hugo
dc.date2007-06-18
dc.date.accessioned2026-07-07T08:10:45Z
dc.date.available2026-07-07T08:10:45Z
dc.descriptionThe notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation mechanism of abstract Boehm trees are established.
dc.identifierhttps://arxiv.org/abs/0706.2544
dc.identifierhttp://arxiv.org/abs/0706.2544
dc.identifier.urihttp://salesiana.dossiersoluciones.com/handle/123456789/131912
dc.subjectLogic in Computer Science
dc.titleAbstract machines for dialogue games
dc.typetext

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